Adventurers League for 2024 Ruleset

Adventurer’s League is the community play program for Dungeons and Dragons, and has been around for years, but with the recent publishing of the 2024 updated ruleset, this forces some updates for AL players. In recent months, I have been able to get back into AL after a really long lull,1 and I wanted to share some experiences with the 2024 results.

Per AL regulations, players are expected to field characters using the latest ruleset available, and to rebuild any characters accordingly when required. In the case of 2024 ruleset, that means that all characters built before 2024 ruleset need to be rebuilt to some extent before playing the next session.

In some cases, I’ve found this to be pretty easy, in some cases somewhat challenging. Here’s a couple examples in my case.

note: I wrote this before I learned about the new Legends of Greyhawk community play. While the FAQ states that this is not related to Adventurer’s League, and that “Adventurers League will continue as a community-content program”, this leads me to believe that AL will nonetheless continue to wither and die on the vine for the forseeable future. Given WoTC’s history, I do not fully trust them to support AL going forward as they prioritize the new, shiny program. Still, I am posting this anyway to illustrate how rebuilding my long-term 2014 characters for 2024 rules was sometimes very easy, and sometimes a pain in the neck.

Abjurer Elf Wizard

My original AL character, Qisandoral Arriestanus (DDB link), is a 13th level high-elf wizard (abjuration school) as of writing, was the easiest to rebuild in some ways, and painfully difficult in others. I have written about him here and here. He’s been rebuilt, retired, and revived a number of times.

The 2024 ruleset in the Player’s Handbook fully supports both High Elves and the Wizard class. The eight wizard schools have been changed into four subclasses at 3rd level2 and collapsed into , and for the Abjuration subclass it is covered in the PHB. So, just using the new PHB, I can fully rebuild the wizard without any extra rules or books. Easy.

The challenge of rebuilding a high-level wizard is picking spells for the spellbook. Using standard rules, I can calculate how many spells I should have in my spellbook at level 13, but I also had copied some spells into my spellbook from purchased spell scrolls. Plus, 2024 background choices give you additional spells through feats on top of that. And then there’s spells you get as a high elf innately.

In the end, I had to abandon any spells I had copied from spell scrolls as they are not considered part of the rebuild. As consumables not tied to any adventure rewards, they are treated as a sunk cost when rebuilding.

For everything else, I had to carefully calculate my starting 6 spells at level one, 24 spells for every level after one (2 per level, 12 levels total), plus 3 from elf lineage, and finally spells from my Magic Initiate background feat. This took hours to sort out, and I had to double-check with fellow AL players on Discord, but in the end I was able to rebuild my spellbook. I also leveraged DnD Beyond to validate that the configuration made sense.

Drow Nature Cleric

My other favorite character from earlier AL seaons was a Drow nature domain cleric named Shava Do’Mindrun (DDB link), who worshipped Eilistraee as an alternate to the dread Spider Queen Lloth. Nature clerics are not a particularly popular choice for character builds, but I had surprising fun with it, and it fit Eilistraee’s domains so it was an easy choice at the time.

However, Nature Domain is not a part of the 2024 ruleset, but Eilistree’s other cleric domains, Light and Life, are. So, if I wanted to make a vanilla 2024 character, I would have to rebuild Shava as a Light Domain cleric.

Alternatively, I can still use the Nature Domain, since both 2024 ruleset and AL rules allow it (the 2014 Player’s Handbook is still the newest rules for a Nature Domain cleric). The 2024 Player’s Handbook in particular clarifies that older domains not listed in the handbook are still legal choices, so long as their abilities are granted at 3rd level, not earlier. This is to keep things internally consistent with other new Cleric subclasses.

As of writing, I ultimately decided to reset entirely, and Shava as a light domain cleric at 1st level. Eilistraee’s imagery of the moon dovetails nicely with the Light cleric domain, and it seems that the Nature cleric domain feels a bit more anemic in the 2024 ruleset, while the Light domain is fully supported by comparison. This may change though, as AL allows character rebuilds. Time will tell. As for resetting to first level as an essentially a new character, I did this mainly for personal reasons as I had made some choices with the original character I regretted, and frankly I just wanted to play her over again from the beginning, rather than let her languish in higher tiers were game options are fewer.

High Elf Forge Cleric

Similar to the Nature Cleric above, my High Elf forge domain cleric named Fenmaer Wasanthi (DDB link) was faced with a cleric domain that isn’t fully supported in the 2024 ruleset, but still allowed.

To make a long story short, in this character’s case, I decided to keep the Forge domain and rebuilt him accordingly. The deity in question, Darahl Firecloak, does have the domains of Forge and Light, so I could play another Light domain cleric, but as of writing I felt that the Forge domain was still compelling enough that it was worth keep this build even under 2024 rules.

Simply put, I rebuilt as-is with little or no change.

Wood Elf Samurai

My last character that I regularly play is a Wood Elf samurai fighter named Heian Amakiiro (DDB link), whom I’ve written about here.

1 Pandemic + parenting meant that I played once a year, maybe twice if lucky. I required quite a few characters at the time. Nowadays I play somewhat more often, but still not at pre-pandemic levels. I hope to change that in the coming year once my oldest leaves the nest.

2 To be more consistent with other character classes, presumably. Much of the 2024 updates to 5th edition Dungeons and Dragons seems intended to make character creation process more consistent regardless of choice, and to homogenize some aspects.

P.S. Double-post today. Cleaning out the “draft” folder. 😉

A Nerd Dad’s Review: Empires Triology

This post started with a surprise find at my local Half Price Books store. I often peruse the old fantasy paperback section, looking for Roger Zelazny novels that I haven’t picked up yet (see Spring Cleaning post), when I stumbled upon this old novel:

I suddenly remembered reading Horselords way back in the 1990’s in college, and although I didn’t remember the story much, I felt like re-reading it. It turned out to be a surprisingly good book. The story had surprisingly little to do with any Dungeons and Dragons lore apart from an odd mention here and there of magic, but instead was essentially a re-telling of the Mongol invasions of China, through a fantasy, fictional tribe called the Tuigan, headed by one Yamun Kahan. The book hints at some lore regarding the great Shou Empire, while the store is largely seen through the eyes of a foreign monk named Koja who is gradually brought into the inner-circle of Yamun Kahan. The story includes a lot of elements of the “noble savage” and “fish out of water” tropes, but overall it was a solid story as Koja gradually becomes more and more Tuigan in spite of himself. Even as his homeland is invaded by the Tuigan, Koja is a semi-willing participant in the invasion.

Having enjoyed the book, I decided to get the next two. I had never read them back in the day, not even sure if I knew they existed, but now, 30 years later, it was time to finish the series.

The second book, Dragonwall, was written by a different author, and was in many ways a different story entirely. The main character is a minor general named Batu Min Ho, who has Tuigan ancestry of his own, but was raised in Shou Lung. Through his tactical skill, he gradually rises through the ranks, earning the jealousy of some of the mandarins above him, culminating in a power struggle, and plenty of treachery that leaves his wife and children killed by the end.

Dragonwall overwhelmingly paints the Shou (fantasy Chinese) people of the Forgotten Realms in a negative light, as treacherous, back-biting, and decadent, which isn’t too surprising where court politics would be concerned but there’s little else to balance this contrast with the rest of Shou culture. This was probably meant to contrast the more brutal, yet honorable Tuigan culture, yet all the characters come off as one-dimensional and cartoonishly evil, especially the female antagonist. It plays into a lot of old, tired stereotypes about Chinese people.

Further, Batu Min Ho, having been discriminated and betrayed by the Shou, loses everything, goes rogue, literally using the Japanese term ronin (🤦🏻‍♂️)1 to describe himself, and joins Yamun Kahan’s horde.

The book ends with a lengthy divergence when the Tuigan under command of Batu Min Ho invade the fantasy realm of Thay briefly, which probably would’ve been interesting as a third story, rather than the end of this one.

In any case, this is where the third novel, Crusade, picks up, but once again, this book is written from the perspective of someone who is not Tuigan. This time the book is written through the perspective of the kingdom of Cormyr, a staple of the Forgotten Realms setting. This book, out of all three, has the most familiar fantasy setting since it is in a “Western” culture, so the author probably was on steadier ground and was able to afford fleshing out the characters more.

For me, Crusade, was a “slow burn” story: very slow start introducing an entirely new cast of characters with no interaction with the Tuigan. However, by the time of the climactic battle at the end, the book did an effective job of bringing everything together, including Batu Min Ho from the second book.

In spite of the rocky transition between settings across the series, shifting perspectives, and new characters each time, the final book did a rather admirable job wrapping up all the loose ends. The first book begins with a character named Koja and the third book essentially ends with him again. Coming full-circle was a nice conclusion.

The Empires Trilogy seems to have suffered from the same challenges that plagued the Star Wars sequels: No over-arching structure, and too many different “hands in the pot”, plus the stereotypical Asian characters, especially female characters, did not age well.

However, even with all the complaints, I still am glad to have finally finished the series. It was a bold attempt to make a semi-historical re-enactment of the Mongol invasions but through the lens of the Dungeons and Dragons Forgotten Realms setting. In spite of my complaints, I enjoyed the series and proudly keep it on my shelf now.

1 Western fascination of the lone warrior ronin is understandable, especially thanks to Kurosawa films, but it makes no sense for a Chinese character to use such a term, especially since it was not used for centuries later in the Edo period (17th century) when the story takes place in 12th century China.