Learning Pathfinder 2e as a D&D Player

In the past couple of months, starting with the Beginner Box, I have been learning how to play Pathfinder, second edition, which came out in 2019. It is a successor to the original Pathfinder edition, which in turn was based on Dungeons and Dragons 3.5 through the Open Gaming License (the same one under attackContinue reading “Learning Pathfinder 2e as a D&D Player”

The Challenges of Romanizing Chinese Language

Recently, I was reading a couple old-school fantasy novels set in the Forgotten Realms setting of Dungeons and Dragons: Horselords and Dragonwall. These novels, part of the Empires trilogy, revolve around a fantasy re-telling of the Mongol invasion of Song-Dynasty China. Dragonwall, in particular, centered on the fictional land of Shou Lung, an analog toContinue reading “The Challenges of Romanizing Chinese Language”

A Nerd Dad’s Review of Pathfinder 2e Beginner Box

The recent fiasco by Wizards of the Coast (who owns Dungeons and Dragons) has left me pretty bitter toward 5th edition1 and the company that owns it. If Mordenkainen’s Tome of Foes wasn’t frustrating enough (“buy your $50 book again!”), this was the final straw. I decided it was time to try Pathfinder again. Again,Continue reading “A Nerd Dad’s Review of Pathfinder 2e Beginner Box”

What’s Your Alignment?

Dungeons and Dragons, in its 40-year history, has many things it is famous for and many influential mechanics. One of the most memorable is alignment. Characters are defined in part by their moral outlook and are inclined certain actions as a result. There are many interpretations of how alignment works and how strictly one shouldContinue reading “What’s Your Alignment?”

What’s up with Barkskin in D&D?

Barkskin is a spell in Dungeons and Dragons 5th edition, which my Elf Nature cleric automatically gets, and every time I look up this spell I kind of scratch my head.  The current online text states: You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and theContinue reading “What’s up with Barkskin in D&D?”

Exploring the Feywild

Dungeons and Dragons has many different planes and places to explore, but one of my personal favorite is the Feywild. D&D Beyond has a terrific article on the Feywild and this is a good starting point, I think. If the Shadowfell is bleak and dreary and full of inertia, the Feywild is basically the opposite.Continue reading “Exploring the Feywild”

Using Tarokka Decks in Dungeons and Dragons

Recently, my daughter’s D&D campaign had concluded a year-long story, and after taking a few weeks off to do other things, we started it back up recently with a new story.  This time I was struggling to decide what kind of story I wanted to do for her, so I decided to let the FatesContinue reading “Using Tarokka Decks in Dungeons and Dragons”

D&D: Nature Clerics Are Fun

Since I play Dungeons and Dragons (5th edition) with my two kids, I also make up some additional characters to help bolster their team.  My current favorite is an Wood-Elf Cleric with Nature Domain. Maybe this is a reflection of real life, but I have often enjoyed playing clerics in Dungeons and Dragons, and ifContinue reading “D&D: Nature Clerics Are Fun”

New D&D Adventure: Ghosts of Saltmarsh

I was excited by today’s news: Ghosts of Saltmarsh sails onto the #DnD scene May 21! You can grab an alt-cover (by @ncwinters) from your FLGS or order the standard cover online to jump into a story worthy of a sea shanty sung by a savage sahuagin. #GhostofSaltmarsh #DungeonsandDragonshttps://t.co/l7uVpKEj3Z pic.twitter.com/rDw2BqebiB — Dungeons & Dragons (@Wizards_DnD)Continue reading “New D&D Adventure: Ghosts of Saltmarsh”